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OmoTomO

OmoTomO is a puzzle game for PC and Nintendo Switch. It's about a two-headed creature which has to reach his goal, withgout blocking his own way. OmoTomO was produced at the ZHdK, funded by Pro Helvetia and published by Forever Entertainment in January 2020. I was responsible for coding the game, project managment, playtesting, distribution and i was working partially on the visuals and creating 3D assets. Find the Process below the Trailer.

For more commercial informations on OmoTomO visit the page: www.omotomo-game.com 

Click on the PC UI to Download the game for PC or the Nintendo Switch UI for the Switch Edition  


pcui https://www.nintendo.com/games/detail/omotomo-switch/


Process

I started with a so called paper-prototype. A paper-prototype is like a sketch. It alows you to see, if the game is playable, fun and encounter first challenges. As of the moment where i knew the paper-prototype was great, i began with programming and with the visualization of the game. The main experience which players should have with OmoTomO is relaxation. So i made some researches and created 3D-Mockups. After a while we as a team decided to create a Zen Garden in a box setting. The Zen Garden was a perfect environment to relax while having fun at the same time. .




01.08.2019